Hello there, dearest reader.
Belying the apparent evidence that we have been indolently slacking away, our brains turning to mush and our bodies swelling and sagging until we look somewhat reminiscent of the Wall-E spaceship-dwellers, the developmental efforts on Shadow Field have in fact been continuing steadily, as we chip away at the ever-waning pile of remaining features and content.
If you’re in Melbourne next weekend (the 14/15 of August), you’ll be able to come along and see the fruits of our labor in its current state at Freeplay, Australia’s best (also only) independent games festival! We’re not quite at a stage where a portion of the game is representative of the final version, but the core gameplay is getting pretty fun, and it’ll be great to catch up with you fine folk. We’ll also see if we can attract some more interest to the game… speaking of which, tell your friends!
And also, if you’re going to be at Freeplay, I’m going to be leaving our booth temporarily on the Sunday to be on the Ask a Game Developer panel with some other Australian game industry fellows – should be an informative event if you’re interested in how games get made. It’s at 3:30pm in the Experimedia centre.
Leading up to the event, we’ve been doing a few things that we probably should have done a while ago – we’ve got an sweet new logo (look up), quite a bit of new art in the game, and will endeavor to finally replace the old tower-defense screenshots on the game page with some shiny new ones. But to get the full experience, you’ll need to come by next weekend to see the latest, greatest version of SF! Look forward to seeing you there.
Peace out!
- Jason

