Hey guys!

Finally thought we should update this site to reflect the current status of the Shadow Field process, which is that development is on hold for the foreseeable future.

It’s not all bad news though – we’re now spending some time on some iOS prototypes and will probably look at creating and releasing something (way!) smaller in the near future!

If you want to see a video of where we got up to, there’s one here: Shadow Field – Latest Build.

If you want to keep updated on future developments, your best bet is to follow us on Twitter: @Jason_Bakker, @gpatch and @Pikamus.

Hello there, dearest reader.

Belying the apparent evidence that we have been indolently slacking away, our brains turning to mush and our bodies swelling and sagging until we look somewhat reminiscent of the Wall-E spaceship-dwellers, the developmental efforts on Shadow Field have in fact been continuing steadily, as we chip away at the ever-waning pile of remaining features and content.

Okay, we may have gotten a little mushy.

If you’re in Melbourne next weekend (the 14/15 of August), you’ll be able to come along and see the fruits of our labor in its current state at Freeplay, Australia’s best (also only) independent games festival! We’re not quite at a stage where a portion of the game is representative of the final version, but the core gameplay is getting pretty fun, and it’ll be great to catch up with you fine folk. We’ll also see  if we can attract some more interest to the game… speaking of which, tell your friends!

And also, if you’re going to be at Freeplay, I’m going to be leaving our booth temporarily on the Sunday to be on the Ask a Game Developer panel with some other Australian game industry fellows – should be an informative event if you’re interested in how games get made. It’s at 3:30pm in the Experimedia centre.

Leading up to the event, we’ve been doing a few things that we probably should have done a while ago – we’ve got an sweet new logo (look up), quite a bit of new art in the game, and will endeavor to finally replace the old tower-defense screenshots on the game page with some shiny new ones. But to get the full experience, you’ll need to come by next weekend to see the latest, greatest version of SF! Look forward to seeing you there.

Peace out!

- Jason

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